Deadly Sins

The deadly sins are 7, now 8 as of recent developments, are "evil" behaviors created by demons and spread everywhere else by them. Sin presides in everyone, certain sins can preside more and more over others, sometimes that sin being the sole thing that defines someone

As of now, there are two named groups of deadly sins, the deadly sins of the demons, and the deadly sins of the living.

= Deadly Sins of The Demons = Being elected to be a sin is not just a cool title that you may flaunt, but you also must do work for it.

Demons, as sins, must go through everywhere and anywhere where the living are and spread the sin they represent to them. A non-demon person with a lot or their entire personality being defined by a sin is due to a demon either deciding to give them more of their sin or simply favoring that person. Certain people may be immune to certain sins, but that won't stop the sins elected to keep trying. They may give sins at birth, and give more or take away the sin throughout life. The magic of transferring and taking away sin is represented by a color, as seen below.

Lust - Pink

Gluttony - Blue

Greed - Gold

Sloth - Orange

Wrath - Black

Envy - Green

Pride - Purple

Chaos - Red

Rules
1) You must have a strong connection to your sin, both as a sin and to become a sin

2) If you start to lose your traits of your sin, you may be removed from whatever your sin is if you don't try to get your connection back

3) You must be at least part demon

4) Murdering others to ascend to a true distributor as a sin, especially if you are a sin of wrath, greed or envy, is allowed and even encouraged.

5) If problems occur talk to The Unknown, as he is the creator and overseer of The Sins

Being a sin can be bad. If a sin wants to maintain their sin status they may do things purposefully, and for sins such as Gluttony it can be extremely dangerous. There are no regulations on a sin becoming a danger to themselves because it must be someone's burden, but The Unknown as stated that he will pull people from their position if it starts getting too dangerous for someone.

Becoming A Sin
As stated, to be a sin in the first place you must have a lot of your personality and your being be defined by a certain sin. If you have enough sin you could potentially be scouted to become a future sin, but as there hasn't been many changes to the sin group itself, there's a low chance. And if a former sin already has someone in mind with a similar sin, then you're out of luck. The highest honor any sin wannabe are probably gonna get is to be in a pool of sin candidates for the future, but as they are in these for in case situations, it's likely not happening.

Sins are split into three groups, the Sins, the future sins, and the sin candidates.

The Sins are the main sin in charge, the one to transfer the sin and might've even scouted their future sin.

Future Sins, or sins-in-training, are the ones to become a sin in the future if and when something happens to the sin above them. They are trained by the higher up sin themselves and learn the magic, and if they aren't a new future sin then they are fully prepared to take over for temporary situations as well. Future Sins tend to be

Sin Candidates are the next in the sin hierarchy. They are a number of people with connections to certain sins and if the sin dies then the new sin may scout one of these people to train them.

= Deadly Sins of the Living = Sin works much differently then on the surface. Sins of the living also have a lot of sin defining them, and can be any humanoid species besides demon. Angels that don't work in heaven can even be one of these people

For the living, this is mostly just a title and an honor you may get if a demon favors you. Sins of the living may clash with the Virtues of the living, but they don't do things on the scale of the demon sins. The surface sins' motives tend to change throughout the years with the people, so what they do can be flexible from year to year

Rules
1) You must have a strong connection to your sin, both as a sin and to become a sin

2) If you start to lose your traits of your sin, you may be removed from whatever your sin is if you don't try to get your connection back

3) You must be at least part demon

4) Murdering others to ascend to a true distributor as a sin, especially if you are a sin of wrath, greed or envy, is allowed and even encouraged.

5) If problems occur talk to your overseer of your sins

Becoming A Sin
As for surface sins, not much changes, though there is more chances to become a sin especially if most or all of those being one are mortal. Future sins don't get as involved with the Sins themselves outside of the person that they trained for.

= Trivia =


 * Sin tends to preside over those that are higher ranking. More Satanels have the chance to be a sin than other royals, royals have more of a chance to be a sin then the rich, and etc, which is why seeing heirs is more common then those born a peasant becoming a sin.